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Old Nov 12, 2007, 05:08 PM // 17:08   #381
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Quote:
Originally Posted by Thomas.knbk
1: Bull's Strike is the best skill in the game. If you're a warrrior and it's not on your bar, you're bad.
2: Keen Chop actually lowers your DPS.
Bull's Strike is the best skill in the game?

It may be really good but its not the best.

And how does Keen Chop lower your DPS? I think you're not using it right. You use it after your high adrenaline attacks so that you dont -1 them and do lower your DPS. Its not something you spam, you use it when your Dismember + Executioner's is already done and use it as a follow up.
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Old Nov 12, 2007, 06:32 PM // 18:32   #382
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Bull's strike in PvP is just cheese. I wish it recharged instantly.
I tried your natural healing/HH in AB, added rending touch, works great.

Last edited by Turbobusa; Nov 12, 2007 at 06:44 PM // 18:44..
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Old Nov 12, 2007, 06:49 PM // 18:49   #383
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Quote:
Originally Posted by DarkNecrid
Bull's Strike is the best skill in the game?

It may be really good but its not the best.
Yes it is.
Quote:
Originally Posted by DarkNecrid
And how does Keen Chop lower your DPS? I think you're not using it right. You use it after your high adrenaline attacks so that you dont -1 them and do lower your DPS. Its not something you spam, you use it when your Dismember + Executioner's is already done and use it as a follow up.
Might as well use something like Penetrating Chop or Agonizing Chop if you're going to continue building adrenaline after it's charged anyway.
Quote:
Originally Posted by Turbobusa
I tried your natural healing/HH in AB, added rending touch, works great.
Instead of what? I thought of RT instead of Rush, but I hate to run around without a cancel for Frenzy for 20 seconds, and you really need your other skill slots.
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Old Nov 12, 2007, 07:04 PM // 19:04   #384
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well, instead of res sig... for arenas if you want RT, take out HH.

Last edited by Turbobusa; Nov 12, 2007 at 07:19 PM // 19:19..
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Old Nov 13, 2007, 05:44 AM // 05:44   #385
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Quote:
Originally Posted by Sab
W/Mo
14 axe, 10 heal, 9 str

[skill]Word of Healing[/skill][skill]Frenzy[/skill][skill]Dismember[/skill][skill]Executioner's Strike[/skill][skill]Disrupting Chop[/skill][skill]Bull's Strike[/skill][skill]Rush[/skill][skill]Resurrection Signet[/skill]

Paladin rawr.
Haha I'm tempted to try, despite the flames :P
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Old Nov 13, 2007, 09:07 AM // 09:07   #386
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Quote:
Originally Posted by Sab
W/Mo
14 axe, 10 heal, 9 str

[skill]Word of Healing[/skill][skill]Frenzy[/skill][skill]Dismember[/skill][skill]Executioner's Strike[/skill][skill]Disrupting Chop[/skill][skill]Bull's Strike[/skill][skill]Rush[/skill][skill]Resurrection Signet[/skill]

Paladin rawr.
It's Sab's build so it HAS to be good
I'm so gonna try it when I'm back from work lol.
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Old Nov 13, 2007, 11:59 AM // 11:59   #387
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w/a
12 dagger
14 strength
multiple basic dagger sets +5e.
+e armor (approx 35e total)

[card]burst of aggression[/card][card]leaping mantis sting[/card][card]jungle strike[/card][card]horns of the ox[/card][card]falling spider[/card][card]blades of steel[/card][card]flourish[/card][card]resurrection signet[/card]

flame away on my uber noob warrior wannabe assassin.. too bored of ra to actually keep fun builds secret.

Last edited by Oblivious Moose; Nov 13, 2007 at 12:01 PM // 12:01..
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Old Nov 14, 2007, 08:57 AM // 08:57   #388
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[skill]Steady Stance[/skill][skill]Desperation Blow[/skill][skill]Bull's Strike[/skill][skill]Rush[/skill][skill]"Fear Me!"[/skill][skill]"Watch Yourself!"[/skill][skill]Healing Signet[/skill][skill]Resurrection Signet[/skill]

12 Scythe Mastery
12 Tactics
3 Strength

Nothing special at all, basically a modification of the Steady Stance to incorporate rush and bulls. Works decently since fear me can do a number if the whole team is together
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Old Nov 16, 2007, 03:44 AM // 03:44   #389
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[skill]Magebane Shot[/skill][skill]Distracting Shot[/skill][skill]Apply Poison[/skill][skill]Natural Stride[/skill][skill]Troll Unguent[/skill][skill]Mending Touch[/skill][skill]Resurrection Signet[/skill]


standard ranger setup. last slot can be Sloth Hunter's, Screaming, Pin Down... etc. pretty much like sex in the arenas.
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Old Nov 16, 2007, 05:25 AM // 05:25   #390
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[skill]Cruel Spear[/skill][skill]Blazing Spear[/skill][skill]Disrupting Throw[/skill][skill]Barbed Spear[/skill][skill]Healing Signet[/skill][skill]Flail[/skill][skill]Remedy signet[/skill]+rez
W/P
12 spear
13 str
7 tact

usage: in RA, it's like shockaxe with easy mode. Think a bit and toss your spear
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Old Nov 16, 2007, 06:05 AM // 06:05   #391
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Quote:
Originally Posted by Thomas.knbk
Yes it is.
Frenzy, D-shot, Reversal of Fortune, Diversion, Apply Poison... ?
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Old Nov 16, 2007, 04:48 PM // 16:48   #392
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Quote:
Originally Posted by Riotgear
Frenzy, D-shot, Reversal of Fortune, Diversion, Apply Poison... ?
Why is Apply Poison on that list? It's decent for covering conditions, but the damage is pretty bad, it's nowhere near as good as the other skills you listed.
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Old Nov 16, 2007, 04:57 PM // 16:57   #393
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Quote:
Originally Posted by yum
[skill]Cruel Spear[/skill][skill]Blazing Spear[/skill][skill]Disrupting Throw[/skill][skill]Barbed Spear[/skill][skill]Healing Signet[/skill][skill]Flail[/skill][skill]Remedy signet[/skill]+rez
W/P
12 spear
13 str
7 tact

usage: in RA, it's like shockaxe with easy mode. Think a bit and toss your spear
I've dropped Blazing and started using Holy Spear since GWEN came out. Even though it's situational, being able to nuke Rits out of their nest for only 4 adrenaline is worth having that on your bar, because you will invariably face Communing shitters in RA.
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Old Nov 16, 2007, 05:12 PM // 17:12   #394
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[skill]Ebon Dust Aura[/skill][skill]Conviction[/skill][skill]Distracting Shot[/skill][skill]Savage Shot[/skill][skill]Hunter's Shot[/skill][skill]Barbed Arrows[/skill][skill]Whirling Defense[/skill][skill]Resurrection Signet[/skill]
Blindbot, 11 expertise, 10 earth, 9 markmanship, 4 wilderness
goal: since 80% of all people who enter arena's are physicall (most notable sins and warriors). Keep them blinded to relieve alot of pressure from monk (if you even happen to have one)

[skill]"You're All Alone!"[/skill][skill]Sever Artery[/skill][skill]Gash[/skill][skill]Frenzy[/skill][skill]Rending Touch[/skill]/[skill]Signet of Malice[/skill][skill]Bull's Strike[/skill][skill]Resurrection Signet[/skill]optional
YAA warrior, 12 sword, 10 strenght and use the extra points on optional skill
Goal: Control the field with YAA. Can really help with both offense and defense (rend some offensive enchants, put YAA on incoming warrior, etc)

[skill]Zealous Benediction[/skill][skill]Guardian[/skill][skill]Dismiss Condition[/skill][skill]Reversal of Fortune[/skill][skill]Holy Veil[/skill][skill]Return[/skill][skill]Dark Escape[/skill]/Smoke Powder Defense. Optional
ZB monk, Atts: 12 prot, 10 divine, 8 Shadow
Goal, well heal ... SPD for incoming sin combo's. Return can be used to snare runners >.<

[skill]Crippling Shot[/skill][skill]Apply Poison[/skill][skill]Natural Stride[/skill][skill]Purge Signet[/skill][skill]Savage Shot[/skill][skill]Distracting Shot[/skill][skill]Resurrection Signet[/skill]Optional
Cripshot, 12 expertise, 9 markmanship, 9 wilderness
goal: cripple everyone to kite easily. poison puts alot of pressure and can help covering important conditions. Purge is just to help with hex stacks
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Old Nov 16, 2007, 05:31 PM // 17:31   #395
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Quote:
Originally Posted by Pyro maniac
[skill]"You're All Alone!"[/skill][skill]Sever Artery[/skill][skill]Gash[/skill][skill]Frenzy[/skill][skill]Rending Touch[/skill]/[skill]Signet of Malice[/skill][skill]Bull's Strike[/skill][skill]Resurrection Signet[/skill]optional
YAA warrior, 12 sword, 10 strenght and use the extra points on optional skill
Goal: Control the field with YAA. Can really help with both offense and defense (rend some offensive enchants, put YAA on incoming warrior, etc)

That's a sweet bar.
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Old Nov 16, 2007, 05:55 PM // 17:55   #396
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Been awhile since I posted some RA builds for us to enjoy.


Standard Hybrid Monk: most points in healing, about 10 in prot, optional spread of DF and Shadow arts.

[skill]Word of healing[/skill][skill]reversal of fortune[/skill][skill]guardian[/skill][skill]signet of rejuvenation[/skill][skill]Cure Hex[/skill][skill]dismiss condition[/skill][skill]shield of absorption[/skill][skill]return[/skill]

Watch yourself Mobius sin: 8 in tactics, then even split of Critstrikes and dagger. Pretty self explanatory, its basically the PvP version of critical agility moebius/blossom sins, except you give the armor bonus to your whole team. Note that this build can be used for some good AoE damage in HA with [skill]"fear me!"[/skill]

[skill]critical eye[/skill][skill]"Watch Yourself!"[/skill][skill]flurry[/skill][skill]leaping mantis sting[/skill][skill]exhausting assault[/skill][skill]moebius strike[/skill][skill]death blossom[/skill][skill]resurrection signet[/skill]

"I forgot my pet lawl" thumper. atts are pretty obvious. Ill admit this build is not that great. Its still pretty decent, and very fun to run. Your basically using "on your knees" to recharge lightning while spiking with devestating_> crushing. Optional can be irresistable blow or some other hammer attack or another stance.

[skill]"on your knees!"[/skill][skill]crushing blow[/skill][skill]devastating hammer[/skill]Optional[skill]mokele smash[/skill][skill]lightning reflexes[/skill][skill]antidote signet[/skill][skill]resurrection signet[/skill]

Last edited by Master Ketsu; Nov 16, 2007 at 06:16 PM // 18:16..
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Old Nov 16, 2007, 09:05 PM // 21:05   #397
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ZB is still the best for RA/TA. All these builds that drain their Divine + Prot spec just to replace ZB with WoH aren't worth it (but still work good, yes).

The only thing I'll sometimes run instead of ZB in RA is Glimmer, simply because it's pretty to look at. I've been using this bar:

13 Heal/11 Prot/11 Divine/1 Shadow

[skill]Dark Escape[/skill][skill]Glimmer of Light[/skill][skill]Spirit Bond[/skill][skill]Dismiss Condition[/skill][skill]Guardian[/skill][skill]Shield of Absorption[/skill][skill]Holy Veil[/skill][skill]Divine Spirit[/skill]

~Z
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Old Nov 16, 2007, 10:11 PM // 22:11   #398
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Quote:
Originally Posted by Pyro maniac
[skill]Ebon Dust Aura[/skill][skill]Conviction[/skill][skill]Distracting Shot[/skill][skill]Savage Shot[/skill][skill]Hunter's Shot[/skill][skill]Barbed Arrows[/skill][skill]Whirling Defense[/skill][skill]Resurrection Signet[/skill]
Blindbot, 11 expertise, 10 earth, 9 markmanship, 4 wilderness
goal: since 80% of all people who enter arena's are physicall (most notable sins and warriors). Keep them blinded to relieve alot of pressure from monk (if you even happen to have one)
Running ebon dust on a ranger without called shot is retarded. Also, barbed arrows is a horrible skill, especially when you're using it with hunter's shot. Apply poison please.

Quote:
Originally Posted by Pyro maniac
[skill]"You're All Alone!"[/skill][skill]Sever Artery[/skill][skill]Gash[/skill][skill]Frenzy[/skill][skill]Rending Touch[/skill]/[skill]Signet of Malice[/skill][skill]Bull's Strike[/skill][skill]Resurrection Signet[/skill]optional
YAA warrior, 12 sword, 10 strenght and use the extra points on optional skill
Goal: Control the field with YAA. Can really help with both offense and defense (rend some offensive enchants, put YAA on incoming warrior, etc)
Running a sword warrior without final thrust and no frenzy cancel/speedboost? No thanks.

Quote:
Originally Posted by Pyro maniac
[skill]Crippling Shot[/skill][skill]Apply Poison[/skill][skill]Natural Stride[/skill][skill]Purge Signet[/skill][skill]Savage Shot[/skill][skill]Distracting Shot[/skill][skill]Resurrection Signet[/skill]Optional
Cripshot, 12 expertise, 9 markmanship, 9 wilderness
goal: cripple everyone to kite easily. poison puts alot of pressure and can help covering important conditions. Purge is just to help with hex stacks
A ranger without troll and no mend touch? No. If you want to drop something for a purge sig, I'd rather drop the res than anything else on that bar.
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Old Nov 16, 2007, 10:16 PM // 22:16   #399
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Quote:
Originally Posted by Zuranthium
ZB is still the best for RA/TA. All these builds that drain their Divine + Prot spec just to replace ZB with WoH aren't worth it (but still work good, yes).

The only thing I'll sometimes run instead of ZB in RA is Glimmer, simply because it's pretty to look at. I've been using this bar:

13 Heal/11 Prot/11 Divine/1 Shadow

[skill]Dark Escape[/skill][skill]Glimmer of Light[/skill][skill]Spirit Bond[/skill][skill]Dismiss Condition[/skill][skill]Guardian[/skill][skill]Shield of Absorption[/skill][skill]Holy Veil[/skill][skill]Divine Spirit[/skill]

~Z
Yes, playing a Glimmer hybrid is fun (see my build on prev. page). I would go for Mo/Me Hex Breaker though, simply because I saw a [rawr] monk use it in my RA team .
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Old Nov 16, 2007, 10:54 PM // 22:54   #400
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I've been playing around a ton with mesmers lately.

[skill]Fragility[/skill][skill]Shrinking Armor[/skill][skill]Confusing Images[/skill][skill]Accumulated Pain[/skill][skill]Virulence[/skill][skill]Leech Signet[/skill][skill]Power Drain[/skill][skill]Resurrection Signet[/skill]
Illusion 14, Fast Casting 12, Inspiration 9, Death Magic 3

This is an adaptation of the very old Fragility mesmer build that works marvelously well. I honestly have no idea why I never see any mesmers running Fragility anymore; it's relatively cheap, has a really short cooldown, and has good synergy with other players, since many do also use conditions.

Shrinking armor is there for a cheap cover hex that has the benefit of adding another condition. Confusing Images can also act as a cover hex, but it's effect is incredibly good with keeping energy high or interrupting a monk that's healing through your damage. Although it does lack a self heal, I haven't had much problems with it; if I join a team with a healer then that's awesome, and if not I just lay low. If any melee gets on me, I kite them far away and destroy them.

[skill]Frustration[/skill][skill]Clumsiness[/skill][skill]Signet of Clumsiness[/skill][skill]Images of Remorse[/skill][skill]Accumulated Pain[/skill][skill]Resurrection Signet[/skill] Any two skills
Illusion 16, fast casting 13

This build is designed to make melee classes go "WTF just happened?!" Because of an innacurate skill description, frustration also happens to work when melee attacks are interrupted.

First, lay frustration down on the target. Cover it with Images of Remorse to keep it from getting removed by a monk. While they're attacking, cast clumsiness and immediately follow it with signet of clumsiness once they get hurt. If it's timed correctly, they take the damage from clumsiness and can't stop auto-attacking before the signet comes. With an illusion attribute of 16, the target will almost instantly take 266 damage. Follow this up with an Accumlated Pain and they're completely screwed.

The two skills are left open for anything, including an elite. An elite isn't necessary for this build idea (keep in mind, Ineptitude does NOT interrupt their attack and does not stack with Frustration). It would be best to mitigate some points from illusion or fast casting to something else for added survivability.

Last edited by Made In Ascalon; Nov 16, 2007 at 11:10 PM // 23:10..
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